miércoles, 1 de mayo de 2013

THEORY 2011.02 // MY FOLDING ELECTRICAL STRUCTURE //

**COULD BE AN ELECTRICAL DIAGRAM AN ARCHITECTURAL STRUCTURE?**
 
**COULD BE AN ARCHITECTURAL STRUCTURE FOLD IT UP WHEN WAS UNINHABITED, FREEING UP ITS SPATIAL OCCUPATION?**
 


jueves, 25 de abril de 2013

THEORY 2011.01 // MY ELECTRICAL TOPOGRAPHY OF PROGRAMME //

COULD AN "ELECTRICAL DIAGRAM" GENERATES NOT ONLY AN "ELECTRICAL PROGRAMME" (ELECTRICAL APPLIANCE) BUT A SHAPE THAT CAN BE LIVED IN IT?
 
 
 

martes, 23 de abril de 2013

HOW COULD BE A SHOPPING CENTER IN 2020...ups, sorry IN 2013!!! or HOW WE CAN UPLOAD THIS TYPOLOGY?


A shopping center is an architectural typology that you use for buying or wasting time.
 
(*) Inside there aren´t watches (for telling us what time is it) or windows in shops (for telling us if it´s still by day or nevertheless, it´s already by night) ...WHY?  because always it´s happy hour to shop !!! 
 
So, a shopping center is thought as a fortress for making permanently a consumerist covering with ugly outdoor and "attractive" outdoor (outside is not important).

martes, 29 de enero de 2013

AR (augmented reality) vs QR (quick response codes) vs Holograms: the deconstruction of architectural being


AUGMENTED REALITY (AR) is an implementation of real-world environment because their elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. So that, the information about the surrounding real world of the user becomes interactive and digitally manipulable. Artificial information about the environment and its objects can be overlaid on the real world.
For enjoy with AR, nowadays, it´s necessary to have an smart phone and install an app with HMD (head-mounted display) which places images of both the physical world and virtual objects over the user’s field of view and its sensors allows the system to align virtual information to the physical world and adjust accordingly with the user’s head movements.
But, the intention of current investigations is the interface´s elimination like smartphones in order to use this information without hands.

jueves, 24 de enero de 2013

affective and emotional architecture: // making an emotional place //

SMART TEXTILES are defined as textiles that can sense and react to environmental conditions or stimulus from mechanical, thermal, chemical, electrical or magnetic sources. According to functional activities, smart textiles can be classified in three broad categories:
*passive smart textiles: are the first generations of smart textiles, which can only sense the environmental conditions or stimulus.
*active smart textiles: are the second generation of smart textiles, which has both actuators and sensors (shape memory, chameleonic, water-resistant, thermo regulated, vapour absorbing, heat evolving fabric and electrically heated suits and heat storage).
*ultra smart textiles: are the third generation of smart textiles, which can sense, react and adopt themselves to environmental conditions or stimulus. A very smart or intelligent textile essentially consists of a unit, which works like the brain, with cognition, reasoning and activating capacities.

lunes, 21 de enero de 2013